It will have a triple-A budget, and small turn-based infantry engagements. XCom: Enemy Unknown will come out later this year. No other than Sid Meier’s Firaxis Games would launch a new turn-based strategy title based on the X-Com license. Riding the wave of dissent brought about by 2K’s seeming bastardization of the beloved franchise, he was cruising along there for some time when another bomb dropped. What initially seemed like a deathblow to Xenonauts was really an opportunity.Ĭhris calmly struck a deal with Desura to start up pre-orders again. But turning the game into a shooter turned off many who, like me, had fond memories of hunting mutons, chrysalids, and floaters turn by turn. Around the same time 2K Marin announced their triple-A title XCOM, a kind of Mad Men meets Men in Black first-person shooter. He met with disaster last year when PayPal put a hold on his account ( ). To build the team and keep the momentum going he resorted to selling preorders of Xenonauts very early in the development process. But he and his team have met with more than their fair share of stumbling blocks.Ĭhris took his life savings and rolled it into founding Goldhawk Interactive. A recent iteration goes by the name Xenonauts and, while it makes no claim to the actual X-Com license, producer Chris England’s goal has been to make a better X-Com, more finely tuned and balanced-a smarter, sophisticated alien invasion for the discerning, modern gamer. Many other games have broken themselves against the rocks of X-Com‘s legacy. There was a personal connection to every ship and every soldier that mixed with the deadly tension of each encounter to create the perfect "one more turn" time sink. Our infantry platoons grew in skill and expertise, and their performance in turn-based, isometric battles successfully improved our relationship with foreign governments. Highly trained scientists reverse engineered their weapons, their armor, and eventually their ships. Our small air force engaged and eventually brought down increasingly larger UFOs. We needed it, because the earth was under siege by aliens. Mine started when I was 14 a friend and I were given the keys to an underground bunker, millions of dollars in cash, and a menu of small arms, explosives, and air-to-air weapons that would make even a successful dictator blush. Most gamers of a certain age have a relationship with X-COM: UFO Defense (or UFO: Enemy Unknown if you grew up in the UK). Xenonauts – PC Game Preview By Charlie Hall
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